17 Aug 2015
================================================================
Title                   : From Ashes
Filename                : FromAshes.bsp
Author                  : Nicholas Edwards
Email Address           : ShoTro@gmail.com
Description             : Mapjam666 entry
Additional Credits      : Daz, EricW, and the rest of the guys 
			  working on this mapjam on FUNC_MSGBOARD

================================================================

* Play Information *

Single Player            : Yes
Cooperative              : No
Deathmatch               : No
Difficulty Settings      : Yes (Minor support)
New Sounds               : No
New Graphics             : No
	Skyboxes:	 : No
	Coloured lights	 : Yes
New QuakeC Stuff         : No
Demos Replaced           : 0
Transparent Water Support: No

* Construction *

Base                    : New level from scratch
WADs used		: lavacity1a.wad; mapjam666.wad; registered quake 
			  textures
Editor(s) used          : Jackhammer; BSP, light and Vis by EricW
Known Bugs              : Might be too hard unless you find the secrets. 
			  Unfound enemies might prevent 100% completion.
Build Time              : 2 Weeks 2 Days (restarted)

FromAshes Level Information:
         6390 planes           127800
        44083 vertexes         528996
        19226 nodes            461424
         3846 texinfo          153840
        37673 faces            753460
        39463 clipnodes        315704
        12051 leafs            337428
        41292 marksurfaces      82584
       150408 surfedges        601632
        95783 edges            383132
          185 textures        3918144
              lightdata             0
              visdata               0
              entdata           80306

* Other Info *

This is a lot of random ideas pulled together in too little time. Originally I had
a demon you had to shoot the chains off of in order to free it. Once you beat the
level it would tear through the ground and throw the "horns" with its hand while
raining fireballs and lightning upon the village at the end...

That was a bit too ambitious. It was toned down, but the horror game section,
the inspired by the theme art sections and the "hub" survived the initial ideas

* Copyright / Permissions *

You can copy from this map if you wish but please include my name in the credits.

You can freely distribute this map as long as this readme is included in the 
packaging.

This map is not for commercial use.

Thank you.

